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A world in bloom

Turquoise pools, flowering groves and ancient rootbound ruins open a new chapter in CloneWarz. The Bloomwild brings twenty districts to explore, while trees, resources, villages and landmarks across the world gain new detail. And your little adventurer has his familiar box head back.

Each pair uses the same camera and lighting. Environment before views are rebuilt from frozen production source with shared current materials; the well is an assembled inspection fixture, not a captured town. The hero pair shows the latest head change while keeping the upgraded body. These are still images, not demonstrations of animation timing or performance.

The box head is back

The familiar square head and cap return, with the upgraded tunic, boots and belt still in place. Your equipment choices and familiar moves remain part of the character.

Still comparison
The hero with a tapered face and rounded cap, wearing the upgraded purple outfit and holding a sword.
Before
The same hero with the restored rectangular face and squared cap, keeping the purple outfit, boots and sword.
After

Small details around the village

An open well basin, a hanging bucket and a timber crossbeam replace the old solid top. This assembled fixture shows one of the town-prop changes in isolation.

Still comparison
The earlier village well with a solid stone top beneath a simple pitched roof.
Before
The updated well with an open dark basin, a hanging bucket and a timber crossbeam beneath the same roof.
After

A little less uniform

The pine keeps its familiar layered silhouette, with a less regular edge and visible roots at the foot of the trunk. It is one part of the broader scenery pass.

Still comparison
The earlier pine made from three regular tapered foliage layers above a straight trunk.
Before
The updated pine with uneven layered foliage and exposed roots at the base of its trunk.
After

Copper in the stone

Embedded copper faces and fractured stone give the ore vein its identity. The resource pass covers all 28 families, including how they look after gathering.

Still comparison
The earlier copper resource vein in an isolated comparison view.
Before
The updated copper vein with copper-colored faces embedded in fractured stone, in the same view.
After

A new woodland realm

Welcome to The Bloomwild

Gameplay near Petal Rest at dusk, showing the hero, a lit camp plaza, trees and a bridge.
Game still

Twenty districts, one woodland adventure

Found a camp among flowering groves, take the Court’s land and work toward the Wyrm’s wards. This scene at Petal Rest is one stop in The Bloomwild’s own map and campaign save, alongside the existing adventures.

The Mossback Keeper shown in a resting pose.
Game still

Meet the Mossback Keeper

A new moss-covered guardian joins the woodland bestiary. This resting-pose capture introduces its shape; it is not a demonstration of its attack animation.

The Bloomwild campaign panel with solo and friends options and a Found the Camp button.
Game still

Choose your next adventure

The warm war-table panels carry through campaign selection, solo play and journeys with friends. Existing artwork appears while the world loads, with a real retry option if loading fails.

More character in the landscape

All 28 resource families have been reworked in both intact and depleted states. The 28 scenery kinds include new ferns, flowering trees, lily pads and root arches. Cottages, inns, town props, bridges and the twelve regional landmarks also gain detail.

From the war table to the wider world

Your next adventure starts preparing while you choose, with data-saving settings and slower connections respected. A freshly founded campaign opens close to your hero before the camera pulls back to reveal the surrounding land. Continuing a save does not replay that introduction.