A new look for the wilds
The wilds are getting more character. This update gives your hero and the creatures around you stronger shapes, more expressive faces, and equipment that tells a story at a glance—all in the same warm, faceted world.
Before and after: the same view and lighting for each character. These are still images; play the game to see them in motion.
Your familiar hero, with more character
A shaped tunic, sturdy boots, and a more expressive face bring the little adventurer into focus.


Goblin
A wiry frame, oversized ears, and scavenged gear give this small troublemaker a sharper outline.


Bandit
Layered clothing and a clearer weapon silhouette make the roadside threat easier to recognize.


Troll
Huge shoulders, a low tusked jaw, and a raised stone club give the troll its lumbering presence.


Bog hag
A bent hat, ragged mossy robe, and crooked staff frame a quietly glowing face.


Wyvern
Broad shaped wings and a lean, pointed body give this airborne hunter a more distinctive outline.


Gear golem
Heavy armor, mechanical joints, and a bright core make the golem feel built for the battlefield.


A leaner wolf
Long legs, a narrow body, alert ears, and a lowered tail give the wolf a lean, watchful stance.


Beyond the silhouette
Making each hit feel connected

Familiar moves, new shapes
The hero’s reworked face, tunic, and boots carry through familiar sword attacks.

Attacks with a clearer beat
Enemy poses now meet the moment an attack lands or a spell is released, with ground contact following the new shapes. Interrupted windups stop without a false strike. Damage, attack speed, and combat rules stay the same.